Research Paper On Virtual Reality

Research Paper On Virtual Reality-19
In the USMC’s Use Case “Measuring Virtual Simulation Value in Training Exercises,” researchers assessed the training value achieved through the addition of an integrated virtual training simulation compared to that of a non-integrated training environment.Trainees were split into two groups and run through training exercises.

In the USMC’s Use Case “Measuring Virtual Simulation Value in Training Exercises,” researchers assessed the training value achieved through the addition of an integrated virtual training simulation compared to that of a non-integrated training environment.Trainees were split into two groups and run through training exercises.

Following the training, two independent reviewers rated videos of the students repeatedly performing the learned moves and evaluated them blindly (without knowing which students had received instructional video training versus those students who had participated in virtual reality).

Each student was assigned a final score which was then matched-up with self-reports from each participant.

Trainees using the VR simulation reported an assigned task completion of 68% in a convoy simulation, while those using the non-integrated environment reported only 36% of tasks assigned.

A comparative cost analysis of the VR training simulator vs.

Deloitte recently reported that VR training not only helped employees learn more quickly, but those same employees learned more information and retained higher percentages of what they learned – for an extended period of time.

In a nutshell: VR training programs deliver better outcomes for real-life scenarios students may face later on compared to traditional settings are less focused on improved student-user-experience.“Virtual Memory Palaces: Immersion Aids Recall,” published by researchers from the University of Maryland explored the advantages of using a virtual memory palace viewed through a head-mounted VR display versus a desktop computer and mouse configuration.The study selected 40 participants from the University campus, and the surrounding community and each participant was shown two scenes and two sets of faces paired with names.The study looked at using an Intelligent Tutoring System (ITS) to deliver ‘specific abilities training’ to see if it could improve problem-solving in subsequent simulation training.The task put trainees in the role of commander for a mechanized infantry-tank team and assigned the task of coordinating and directing an in-stride breach of a minefield.Full immersion is extremely useful for learning activity involving bodily coordination from learning surgical skills to combat training, from dance to martial arts, from riding a bicycle to repairing a computer, or even something as simple as cooking an egg.The study compared learning in an image-based, fully immersive VR program to learning from instructional videos alone.A new virtual campus tour project in North Carolina could change the way students in rural or otherwise remote areas are able to 'see' prospective colleges without ever leaving their high schools.Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities.However, some CEOs and shareholders remain hard to convince, leaving CIOs and CTOs tasked with presenting a solid virtual reality training business case to show how such programs can benefit their organization’s bottom line.Because virtual reality programs can be created for the most challenging scenarios in almost any industry’s — from a big box store’s Black Friday sale to a rare and complex surgery requiring hours of practice to master — the benefits of launching a VR training pilot program exceed simple cost savings for employee training.

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