Essay About The Negative Effects Of Violence As Shown In The Media

Essay About The Negative Effects Of Violence As Shown In The Media-80
Although some studies have shown an increase in violent tendencies in children and an increase in violent behavior, other studies have debunked these claims.But, as more than 90-percent of all US children regularly play video games (in some form) and 97-percent of youths, ages 12-17, the question remains – are video games good, bad, or a mix of good and bad? However, in a 2001 Report of the Surgeon General on Youth Violence, violent crime perpetrated by youth is increasing (or certainly not decreasing).Media, in general, can be described in simple terms, like a movie was good, the book was sad, or the Internet is informative, and how did we ever live without it!

Although some studies have shown an increase in violent tendencies in children and an increase in violent behavior, other studies have debunked these claims.But, as more than 90-percent of all US children regularly play video games (in some form) and 97-percent of youths, ages 12-17, the question remains – are video games good, bad, or a mix of good and bad? However, in a 2001 Report of the Surgeon General on Youth Violence, violent crime perpetrated by youth is increasing (or certainly not decreasing).Media, in general, can be described in simple terms, like a movie was good, the book was sad, or the Internet is informative, and how did we ever live without it!

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Vinson continues, “This, however, is the new normal.

Young people grew up with all of this, and parents are trying to catch up.

As each new technology is introduced, media psychology morphs to meet the cognitive and humanistic components of the user’s experience.

What psychologists do know is that technologies are everywhere, and people of all ages use technology.

But, because the field of media psychology is so new and dynamic, career paths are difficult to define.

Entrants into this field have both the thrill and the burden of defining its evolution.Even so, we need to limit screen-time, especially if it is filling a void for the child or interfering with face-to-face conversations.”Studies on the impact of media led to the formation of the APA’s, Division 46, the Media Psychology Division, in 1987.In 2012, the APA’s Media Psychology Division 46 became the APA Society for Media Psychology and Technology (with their own Facebook page, which seems appropriate).Those who stand to make the most money in the industry, i.e., game developers and game console manufacturers, for instance, will argue that if violent video games cause aggression, violent crime rates in the U. Exposure to violent games is also increasing, as are violent video games.Another question that has been raised – are our youth becoming more and more desensitized to violence through gaming?Then, in the early 1990’s, real-life strategy games and first-person shooting games, like Doom and Mortal Kombat prompted US Senate hearings on video game violence.In early 2000, Massively Multiplayer Online (MMO) gaming took hold, with World of Warcraft (among others).And since technology is here to stay, older people worry about its use by younger people, and everyone worries if all of media and technology is good or bad, or (most likely) somewhere in-between. Pamela Rutledge, Ph D, MBA, Director of the Media Psychology Research Center and a professor of media psychology at Fielding Graduate University asks, It’s also important to consider how the expansion of new technologies influences different markets.It’s not surprising that tech-savvy markets, such as Seattle, San Jose, and San Francisco top the list for many new technologies.In fact, over the past ten years, advertising by professionals has jumped nearly 63-percent, and continues to gain acceptance among psychologists, doctors, dentists and other professionals who use social media as a means to advertise, gain referrals and feedback. They may tweet, or make use of an app for scheduling appointments.And, as nearly 95-percent of clients look online first (trumping referrals by family or close friends) for a psychologist, having a presence can energize, or reenergize a private practice. Keeping a professional practice and personal life separate is imperative.”One area that is getting a lot of attention, both positive and negative, is video gaming.

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